Wednesday, 17 October 2012

Using Mudbox


We finished up creating the seams on the alien model we were given last week and then unwrapped the model so that it was ready to be painted on. We then exported it into Mudbox where I was given a chance to play with the tools for the first time using the model. The tools are great for adding detail to specific parts of the model and is much easier than 3Ds Max but has a very high polycount. 


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