We were given 30 mins to quickly build a model in 3Ds Max without
using a blueprint. I chose to start from the body and try to replicate what I had
done with the cartoon character previously. It proved to be a lot more
difficult to recreate the proportions of a person and a lot of the modelling involved
guesswork and estimating where the vertices should go. The hardest part was
creating the hands as it involves a lot of detail, which is hard to imagine
without a reference. I was given feedback that my hands were facing the wrong
direction (forward) for a model and that the model was too flat, meaning it
needed more curves for the spine and arms. I corrected this for the final model
that is displayed below.
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