We were given the task of modelling
the basic shape of a full, cartoon character. We were given the blueprints for
the character and I used that to match up the box’s vertices to the outline of
the character. This was difficult as, the blueprint wasn’t very good and didn’t
match up in some places. In addition, you couldn’t see under the arm, so I had
to use guesswork to figure out where the outline was. To create the arms I just
extruded a shoulder out from the body and then extruded down for the arms. I
did the same for the legs. Using the relax tool, I could smooth out the body
and make it less blocky.
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