We practised using blueprints to aid in creating a model
again. I started by finding a blueprint of a car that showed as many different
angles as possible and matched up accurately. I then separated the images of
the car, and made sure that they matched up correctly.
Putting the images on flat planes in 3Ds Max, I was able to
create a tube for the wheel arches, and match them up to the images. Then I could
attach them together and keep extruding the edges to create more geometry that I
could move to match the images in the background. Using this method, I have
created a basic, low poly model for a car.