Monday, 5 November 2012

Creating Landscapes using Mudbox


By using Mudbox I was able to start with flat ground for my landscape, and was able to morph and pull the terrain around. Tools like bulge and smooth really helped when adding detail to the terrain, and were much easier than trying to recreate the same effect in 3Ds Max by pulling vertices or using displacement mapping. After I made the terrain, I exported it as an OBJ. file and then imported it into 3Ds Max where I added a second flat object for the water. I then Added some objects and foliage to the scene to make it more interesting to look at.



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