By using Mudbox I was able to start with flat ground for my
landscape, and was able to morph and pull the terrain around. Tools like bulge
and smooth really helped when adding detail to the terrain, and were much
easier than trying to recreate the same effect in 3Ds Max by pulling vertices
or using displacement mapping. After I made the terrain, I exported it as an
OBJ. file and then imported it into 3Ds Max where I added a second flat object
for the water. I then Added some objects and foliage to the scene to make it
more interesting to look at.
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