Monday, 26 November 2012

Modelling a Car - Box Modelling


We practised using blueprints to aid in creating a model again. I started by finding a blueprint of a car that showed as many different angles as possible and matched up accurately. I then separated the images of the car, and made sure that they matched up correctly.

Putting the images on flat planes in 3Ds Max, I was able to create a tube for the wheel arches, and match them up to the images. Then I could attach them together and keep extruding the edges to create more geometry that I could move to match the images in the background. Using this method, I have created a basic, low poly model for a car.



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