Wednesday 24 October 2012

Unwrapping a Person - Tweaking and Recap


We were given a model and told to unwrap and texture it, as we had done before to previous models. It was fairly simple to remember where to place the seams, however the model was poorly made in places and a lot of polygons were triangle shaped. This meant that tools like loop wouldn’t be as effective and it would be more difficult to place the seams accurately. This was especially true for the foot, where the edges split to different angles in many places. We were also asked to unwrap the hair, but I couldn’t work out where the seams would go on the model, as it was made of flat shapes instead of it being a 3D object.



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