Monday 8 October 2012

Blueprint Modelling - Cartoon Character


We were given the task of modelling the basic shape of a full, cartoon character. We were given the blueprints for the character and I used that to match up the box’s vertices to the outline of the character. This was difficult as, the blueprint wasn’t very good and didn’t match up in some places. In addition, you couldn’t see under the arm, so I had to use guesswork to figure out where the outline was. To create the arms I just extruded a shoulder out from the body and then extruded down for the arms. I did the same for the legs. Using the relax tool, I could smooth out the body and make it less blocky.

 

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